![]() (#22) GP+: Internal D3D11 error: HRESULT: 0x887A0005: Error allocating Texture2D (#20) GP+: Failed to get D3D11Device from EGLDisplay (#18) GP+: Failed to make render context current during destroying. ![]() (#17) GP+: GFX: RenderThread detected a device reset in WaitForGPU (#16) GP+: Draw framebuffer is incomplete (#15) GP+: Draw framebuffer is incomplete (#14) GP+: Draw framebuffer is incomplete (#0) GP+: GFX: RenderThread detected a device reset in WaitForGPU
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